Leather Briefcase
Posted in 3D with tags high poly, leather, Maxwell Render, untouched on June 19, 2013 by aevisGlass Design
Posted in 3D with tags Maxwell Render, untouched on June 19, 2013 by aevisHomework for school comprising of the Design for 10 different glass/porcelain receptacles.
Old school alarm clock
Posted in 3D with tags HDRi, high poly, Maxwell Render, untouched on April 27, 2012 by aevisMessing about using HDRi lighting.
SSS lamp
Posted in 3D with tags high poly, Maxwell Render, postprocessed, SSS on April 27, 2012 by aevisA little lamp i saw in a tea-place i went to. Loved the effect of the intersecting lines with subsurface scattering and tried to recreate it . I think i pretty much got it, with the exception of some artifacts that were generated by the render engine. The picture has some of the noise removed via post-processing, which is why it’s a little blurry
Simulation for a potential coffee place
Posted in 3D with tags architectural, high poly, Maxwell Render, sim, unfinished, untouched on April 27, 2012 by aevisJust a really short project where i was required to create the tables, chairs, forged metal structure. Everything else is lacking detail because of that very reason. Also there’s displacement on the floor
Rep Electric Concept
Posted in 3D with tags Corel, high poly, Maxwell Render, photoshop, untouched, vector graphics, wallpaper on April 3, 2012 by aevisJust a concept, nothing more ^_^.
Done in 3ds, texturing in Photoshop and Corel. Rendered using Maxwell Render
WIP – Armored Personnel Carrier
Posted in 3D with tags default scanline, space ship, unfinished, untouched on March 25, 2012 by aevisJust some ship i’ve been having fun with lately. Will ultimately texture it as well, but for now i’ll only post GI pics.
The ship is equipped with a shield generator and radar dish on the top two hardpoints. Two railguns down the sides, both connected to the ship via hardpoints, and 4 thrusters.
















