Homework for school comprising of the Design for 10 different glass/porcelain receptacles.
Messing about using HDRi lighting.
A little lamp i saw in a tea-place i went to. Loved the effect of the intersecting lines with subsurface scattering and tried to recreate it . I think i pretty much got it, with the exception of some artifacts that were generated by the render engine. The picture has some of the noise removed via post-processing, which is why it’s a little blurry
Just a really short project where i was required to create the tables, chairs, forged metal structure. Everything else is lacking detail because of that very reason. Also there’s displacement on the floor
Just a concept, nothing more ^_^.
Done in 3ds, texturing in Photoshop and Corel. Rendered using Maxwell Render
Just some ship i’ve been having fun with lately. Will ultimately texture it as well, but for now i’ll only post GI pics.
The ship is equipped with a shield generator and radar dish on the top two hardpoints. Two railguns down the sides, both connected to the ship via hardpoints, and 4 thrusters.